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The earliest example is from 1947—a "Cathode ray tube Amusement Device" was filed for a patent on 25 January 1947, by Thomas T. and Estle Ray Mann, and issued on 14 December 1948, as U. Other early examples include: The Nimrod computer at the 1951 Festival of Britain; OXO a tic-tac-toe Computer game by Alexander S.
Douglas for the EDSAC in 1952; Tennis for Two, an electronic interactive game engineered by William Higinbotham in 1958; Spacewar!
Computer Space was followed in 1972 by the Magnavox Odyssey, the first home console.
In the 1990s and 2000s, a number of handheld games used cartridges, which enabled them to be used to play many different games.
Players typically view the game on a video screen or television or computer monitor, or sometimes on virtual reality head-mounted display goggles.
There are often game sound effects, music and, in the 2010s, voice actor lines which come from loudspeakers or headphones.
These platforms range from large mainframe computers to small handheld computing devices.
Specialized video games such as arcade games, in which the video game components are housed in a large, typically coin-operated chassis, while common in the 1980s in video arcades, have gradually declined due to the widespread availability of affordable home video game consoles (e.g., Play Station 4, Xbox One and Nintendo Wii U) and video games on desktop and laptop computers and smartphones.A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor.